Speed

Speed
Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. The term "Speed" normally refers to Combat Speed.

Attack Speed
The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

Combat Speed
The speed at which a character can fight and react to its opponent´s attacks.

Travel Speed
The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

Flight Speed
The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

Conversion
You can use this calculator to convert from one speed unit to another.

Speed Levels
Below Average Human (0-5 m/s)

Normal Human (5-7.7 m/s)

Athletic Human (7.7-9.8 m/s)

Peak Human (9.8-12.43 m/s)

Superhuman (12.43-34.3 m/s)

Subsonic (Faster than the Eye) (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

Subsonic+ (Mach 0.5-0.9) (171.5-308.7 m/s)

Transonic (Mach 0.9-1.1) (308.7-377.3 m/s)

Supersonic (Mach 1.1-2.5)

Supersonic+ (Mach 2.5-5)

Hypersonic (Mach 5-10)

Hypersonic+ (Mach 10-25)

High Hypersonic (Mach 25-50)

High Hypersonic+ (Mach 50-100)

Massively Hypersonic (Mach 100-1000)

Massively Hypersonic+ (Mach 1000-8810.2)

Sub-Relativistic (1%-5% SoL)

Sub-Relativistic+ (5%-10% SoL)

Relativistic (10%-50% SoL)

Relativistic+ (50%-100% SoL)

Speed of Light

FTL (x1-10 Speed of Light)

FTL+ (x10-100 Speed of Light)

Massively FTL (x100-1000 Speed of Light)

Massively FTL+ (x1000- Million Times FTL)

'''Million FTL+" (Million times FTL - Billion Times FTL)

'''Billion FTL+"  (Billion times FTL - Trillion Times FTL)

'''Trillion FTL+  (Trillion Times FTL -Quadrillion times FTL)

''' Quadrillion  FTL+  ( Quadrillion times  FTL - - Quintillion  FTL)

''' Quintillion  FTL+  ( - Quintillion  FTL - Sextillion  FTL)

''' Sextillion   ( Sextillion  FTL - Septillion  FTL)

''' Septillion   ( Septillion  FTL - Octillion  FTL)

''' Octillion  FTL+  ( Octillion  FTL  Nonillion  FTL)

''' Nonillion  FTL+  ( Nonillion  FTL - Decillion  FTL)

''' <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:14px;font-weight:normal;">Decillion  FTL+  (<span style="color:rgb(0,0,0);font-family:sans-serif;font-size:14px;font-weight:normal;">Decillion  FTL - Undecillion  FTL)

'' Higher  FTL+  ( Undecillion  FTL -Infinite)

Infinite Speed (Able to move indefinitely while time literally stands still, or to travel anywhere instantly. Teleportation does not count.)

Immeasurable (Higher-dimensional entities beyond linear time and 3-D distance, and its' concepts of speed. However, take note that higher order dimensional nature does not automatically guarantee this. The speed statistic should be listed as "Immeasurable" only if a character is completely transcendental to the distance, time, and causality of a normal universal continuum.)

Irrelevant (Characters beyond the concepts of dimensions themselves, including time. Meaning: Tier 1-A and above.)

Variable Tier
Omnipresent (Higher-dimensional omnipresence of a certain plane of existence is superior to the immeasurable speed gained from existing on the same level. Similarly, immeasurable speed associated with a higher plane is superior to the omnipresence of a lower-dimensional entity. However, each case requires more detailed consideration.)